Random Remap (for Ped, Weapon & Vehicle) - user-grinch/ModelExtras GitHub Wiki
๐ Overview
This feature allows your model to spawn with a random texture variation each time it's loaded! Perfect for adding visual varietyโlike a chainsaw appearing in different colors or designs. ๐ช๐จ
๐ Notes
Before you begin, ensure you have the following:
- โ
A model file (
.dff
) to apply the textures to - โ A default texture
- โ
One or more variation textures with names ending in
_remap
(e.g.,911_body2_remap
) - โ ๏ธ Texture names must not start with the
remap
prefix โ for example,remap_911_body2
is not valid - โ ๏ธ This feature is not compatible with DirtFX
๐ฎ Example
You can have unlimited number of remaps (remap1, remap2, remap3...remap999 etc.)
BloodRemap
Weapons support an additional bloody variant to its textures. The weapon will switch to "BloodRemap" texture after a certain number of peds are killed.
Suffux: _bld