Random Remap (for Ped, Weapon & Vehicle) - user-grinch/ModelExtras GitHub Wiki

๐Ÿ“ Overview

This feature allows your model to spawn with a random texture variation each time it's loaded! Perfect for adding visual varietyโ€”like a chainsaw appearing in different colors or designs. ๐Ÿชš๐ŸŽจ

๐Ÿ“Œ Notes

Before you begin, ensure you have the following:

  • โœ… A model file (.dff) to apply the textures to
  • โœ… A default texture
  • โœ… One or more variation textures with names ending in _remap (e.g., 911_body2_remap)
  • โš ๏ธ Texture names must not start with the remap prefix โ€” for example, remap_911_body2 is not valid
  • โš ๏ธ This feature is not compatible with DirtFX

๐ŸŽฎ Example

image You can have unlimited number of remaps (remap1, remap2, remap3...remap999 etc.)

BloodRemap

Weapons support an additional bloody variant to its textures. The weapon will switch to "BloodRemap" texture after a certain number of peds are killed.

Suffux: _bld

๐ŸŽฎ Example

image