Brakes (for Bikes) - user-grinch/ModelExtras GitHub Wiki
🏍️ Overview
This feature enables realistic, functional brakes for bike models, allowing separate control of:
- Front brakes → Controlled by the hand brake key
- Rear brakes → Controlled by the brake pedal key
Each brake rotates a specific part of the bike based on the applied brake and a configured rotation value. You can set this rotation using:
- Dummy Object Names → A quick but basic method.
- JSONC Configuration → A more flexible and recommended approach.
🔄 How Brakes Work
- Front Brake (
x_fbrake
) → Rotates the frame dummies along the Z-axis. - Rear Brake (
x_rbrake
) → Rotates the frame dummies along the X-axis. - Rotation activates dynamically based on brake input.
🛠️ How to Set Up
🔹 Method 1: Using Dummy Objects (Basic Setup)
- Add two dummy objects inside your bike model:
x_fbrake_<rotation_value>
→ (e.g.,x_fbrake_90
for a 90° front brake rotation)x_rbrake_<rotation_value>
→ (e.g.,x_rbrake_45
for a 45° rear brake rotation)
- Attach brake components (calipers, discs, pads) to these dummies.
- Save your model and test in-game.
🔹 Method 2: Using JSONC Configuration (Recommended)
Instead of renaming dummies, you can define brake rotation values via a JSONC file inside ModelExtras/data/
.
📂 File Location & Naming
📌 Path: ModelExtras/data/<model_id or model_name>.jsonc
📌 Example File: ModelExtras/data/522.jsonc
(for model_ID 522)
📝 Example JSONC Configuration
{
"frontbrake": {
"maxrotation": 90.0
},
"rearbrake": {
"maxrotation": 45.0
}
}
🎮 Expected Behavior
In-Game Controls:
🔹 Press hand brake (Space) → Front brake applies (Z-axis rotation)
🔹 Press brake pedal (Back Button) → Rear brake applies (X-axis rotation)
This setup allows for realistic braking physics, enhancing the gameplay experience. 🚀