Messages - uosagas/assistant GitHub Wiki
Messages.Print(message)
Messages.Print(message, hue)
Messages.Print(message, hue, type)
Messages.Print(message, hue, type, font)
Messages.Print(message, hue, type, font, unicode)
Messages.Overhead(message, serial)
Messages.Overhead(message, hue, serial)
Messages.Print(message)
Messages.Print(message, hue)
Messages.Print(message, hue, type)
Messages.Print(message, hue, type, font)
Messages.Print(message, hue, type, font, unicode)
Parameters
message: String value of the message to print
hue: Optional numeric value for the hue of the message (default is 0)
type: Optional numeric value representing the message type (default is 0)
font: Optional numeric value representing the font of the message (default is 0)
unicode: Optional boolean value indicating if the message is in unicode (default is false)
Returns
Boolean: true on success, false on failure
Example
-- Print a simple message
Messages.Print("Hello, world!")
-- Print a message with a specific hue
Messages.Print("Hello, world!", 34)
-- Print a message with a specific hue and type
Messages.Print("Hello, world!", 34, 1)
-- Print a message with a specific hue, type, and font
Messages.Print("Hello, world!", 34, 1, 3)
-- Print a message with a specific hue, type, font, and unicode
Messages.Print("Hello, world!", 34, 1, 3, true)
Messages.Overhead(message, serial)
Messages.Overhead(message, hue, serial)
Parameters
message: String value of the message to display overhead
serial: Numeric value of the serial of an entity
hue: Optional numeric value for the hue of the message (default is 0)
Returns
Boolean: true on success, false on failure
Example
-- Find the mobile
friendplayer = Mobiles.FindByName('Herald')
-- If mobile is not found stop the script
if friendplayer == nil then
return
end
-- Display a message overhead the friend player
Messages.Overhead("Hello, Herald!", friendplayer.Serial)
-- Display a message with a specific hue overhead the friend player
Messages.Overhead("Hello, Herald!", 34, friendplayer.Serial)