Viewing Point Clouds in Editor (not in playmode) - unitycoder/UnityPointCloudViewer GitHub Wiki
Recommended solution
- Use PointCloud2MeshConverter, to get pointcloud into regular mesh objects that you can move around and use.
Alternative
- Edit script PointCloudViewerDX11.cs
- remove comment, those 2 slashes from this line:
//[ExecuteInEditMode] // ** You can enable this, if you want to see DX11 cloud inside editor, without playmode **
- But that might have some issues (like not releasing memory or other side effects..)