ProjectStructure - uni-bremen-agst/SEE GitHub Wiki
Project Structure
This pages aims to provide an overview of the most important project files and where they are found:
/Assets/
Most directories in this directory are external plugins that are currently managed by git-lfs. Documentation for these plugins should be sought within that plugin's documentation.
The directories that are written by or managed by the SEE-developing people are explained below:
/Assets/Editor
Everything concerning built-in editors.
/Assets/Models
TODO
/Assets/Native
TODO
/Assets/SEE
The source code of SEE.
/Assets/Plugins
Plugins used in SEE.
/Assets/Parser
Parsers required to show source code in code windows within SEE.
/Assets/Resources
Resources like audio, video, fonts, prefabs, etc.
/Assets/SEETests
Tests for SEE that do not require UnityUI (editor-mode tests).
That separation is due to the CI/CD pipeline.
/Assets/SEEPlayModeTests
Tests for SEE that require UnityUI (play-mode tests).
/Assets/Scenes
The Unity scenes that we currently have.
More information here.
/Assets/StreamingAssets
Additional data that should go into a build such as the GXL files for the examples in the scenes.
/Assets/Trailer
Everything related to the SEE Trailer (a video on SEE).
(Further questions: Rainer Koschke.)
/Axivion/
Configuration files for the Axivion Dashboard.
(Further questions: Falko Galperin)
/Data/
Data from software analyses that are to be visualized by SEE.
Attention: large GXL-Files ( > 1 MB) should be compressed with the xz-Format. Further information here.
/GitScripts/
Scripts managing Git's behaviour in this project. These files are executed before each git commit.
See Workflow for more information.
/Packages/
Settings for the Unity Package Manager.
If you install a new package, the manifest file is changed and has to be committed (if you want to propagate the package installation).
/ProjectSettings/
Project information files (asset files and project version...)
/Tools/VsSEEExtension:
A plugin for Visual Studio (VS) so that SEE and VS can interact. Allows to show the source code of a game node selected in SEE in VS and vice versa.
/.gitattributes
Holds information about which files are managed by git lfs (large file storage).
/.gitignore
Holds regexes for the files that git should not handle.
/.lfsconfig
Git-LFS configuration files.
/README.md
The classic README that is shown at the landing page of a GitHub project.
/SEE.cs
The root file for SEEs C# project.
(should not be of any concern for bachelor project students.)
/generateCSProj.bat
This file generates csproj files (C# project files) to build the unity project (on Windows).
More information within the files comments.
/generateHook.bat & /generateHook.sh
These files copy the file run_all
contained in /GitScripts/ to this
projects git pre-commit hooks directory.
generateHook.bat is for Windows and generateHook.sh for unix-like systems.
This file should be executed after cloning the repository and before comitting anything.
(See Workflow for more information.)