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Welcome CAFU :tada:
What CAFU will solve?
Have you ever had the following troubles in scripting with Unity?
- As if to uncover ancient ruins, you have to read the swollen
MonoBehaviour.Update()orGameManager - The scope of influence of code is hard to see, renovation and improvement are difficult
- I would like to conduct a code review by the team, but it tends to get exhausted as the reviewer is hard to understand what is written where
- I want to introduce the test, but it is difficult because each class is tightly coupled
CAFU was born to solve "there is" in such Unity product development.
Advantages / Disadvantages of introducing
By introducing CAFU, you can enjoy the following benefits.
- Each class becomes loose coupling
- Become a project with good prospects
- High testability
- Improve renovation and improvement
On the other hand, the following disadvantages can occur.
- The number of class interfaces increases
The disadvantage is relaxed to some extent by @umm/cafu_generator.@umm/cafu_generator is only supported v2.
Compatible products / Not compatible products
Products compatible with CAFU are products with the following characteristics.
- Products that need to carry out maintenance over the medium to long term
- Products involving multiple people, each range of responsibility is not extremely subdivided
On the other hand, products with bad compatibility are products like the following.
- Product that is required to develop at very high speed such as GameJam