Player Class ~ Dependencies - uchicago-cs/chiventure GitHub Wiki
GOALS
- Provide basic classes for game developers to utilize
- Provide framework for game developers to create their own classes in place of or in addition to our provided classes
- Work with rpg-battle team to implement specific combat statistics / effects for different classes
- Work with other teams to implement additional game functionality based on class, such as custom dialogue, custom NPC names, custom item usage, etc.
CHIVENTURE DEPENDENCIES
Action Management:
- From action_structs.h:
- KIND 1 ACTIONS : open, close, push, pull, turnon, turnoff, take/pick up, drop, consume/use/drink/eat
- KIND 2 ACTIONS : go/walk
- KIND 3 ACTIONS : use, put:
- Takeaway: these are the actions (so far) that we can vary based on class. If we want more we need to ask WDL
WDL
- Each item has an “action section”
- The range of these actions should change based on player class
- Takeaway: talk to WDL about how to vary actions based on class
Game State
- Player Module: creates character, modifies players inventory + attire, modifies health + game level
- Takeaway 1: Likely, playerstat will be passing our info to game_state for health, game level modification. Doublecheck this is happening
- Takeaway 2: Will need to ask Game State to include the additional characteristics we want in the player struct (but, then again, this might fall on playerstat)
CLI
- Takeaway: If we want game developers to be able to create their own classes, need to interface between CLI → playerstat → game_state
FUTURE DEPENDENCIES
5/2 rpg-battlesystems, playerstat meeting
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Overarching Structure of Dependencies: player-class (and a lot of other teams) tell player-stat how class modifies their info → pass to battle-systems, they will take care of how stats affect battle
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Takeaway: We need to inform playerstat what characteristics we need represented, pass to them in an instance of their own struct → playerstat will send to battlesystems and they need to implement actions
5/3 WDL meeting
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https://github.com/uchicago-cs/chiventure/wiki/What-WDL---will-look-like
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Modifying so that it’s easier to create actions than before/so it’s generally easier to modify WDL than before
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Takeaway: We need to tell them how actions need to be modified based on class
Yet to be determined: NPC, custom dialogue