Open World Sprint 1 Notes after Communicating with the Battle System, WDL, and Graphics team. - uchicago-cs/chiventure GitHub Wiki

Below are the notes I took after meeting with the WDL, Graphics, and Battle Systems team. We discussed what we are planning to do that might involve us working together.

Battle Systems

  1. Thinking about implementing a Pokemon game.
    • Similarly, they will have the pokemon tournaments and quests.

2.They plan on implementing IMP’s to make the game more interactive.

  1. They would like to have a health/experience point system.
    • So after every battle the player gains experience points. Health points can be gained by eating, sleeping, having time to recover, and potions. The idea of consuming food and using potions is where our and battle systems ideas overlap.
  1. Would like to make their game into a series of quests and battles.
    • Thinking about having different levels
    • Still thinking about what to do once the player ‘loses’
    • For instance, in terms of dying, they are considering whether to start the player back to the beginning of the level.
  2. Thinking about giving the player certain weakness and strengths

    Graphics

  3. Plan to create a map to the top right corner
  4. Thinking about adding graphics similar to what is on the chiventure wiki page
  5. Thinking about how they want the graphics to look like. Do we want to have something two dimensional?

Currently the graphics team is working on creating a design for the map. The team still has to reach out to other teams such as Battle Systems because (as I informed them) they plan to have a pokemon game-like set up. They aren’t really thinking that there will be too much interaction going on between our teams.

WDL

  1. WDL plans to look into libraries that might be useful for creating the files Open World and other RPG teams need.
  2. WDL is planning to look further into what files that could be of use for saving and adding items into the rooms.

Discussed support for rooms and items for those actions. Currently WDL has it so that there is a room and certain actions for certain items. However, there’s currently no support for distinguishing level description. In other words, a player can go to any room no matter their level in the game. After mentioning the implementation of weapons and potions, they considered adding these into the WDL++ file and having them as special items. Moreover, they are now thinking about creating a player definition in WDL ++ because there’s currently nothing that tells the specific status (in terms of health and level) within the game.Currently WDL has it so that there is a room and certain actions for certain items. However, there’s currently no support for distinguishing level description. In other words, a player can go to any room no matter their level in the game.

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