New SeriousSam commands line keys and console commands.md - tx00100xt/SeriousSamClassic-VK GitHub Wiki
New console and startup commands.
New console commands:
-
hud_bShowKills - Shows the number of killed and remaining monsters on the map. Disabled by default.
-
hud_bShowPing - Shows ping in a multiplayer game. Enabled by default.
-
hud_bShowScore - Allows you to remove the top line in the HUD with the number of score . Disabled by default.
-
gfx_vk_iPresentMode - What present mode to use: 0=FIFO, 1=Mailbox, 2=Immediate
-
gfx_vk_iMSAA - MSAA: 0=1x, 1=2x, 2=4x, 3=8x
-
gam_bFixIlluminationsMetod - Fix a bug with texture highlighting in the First Encounter.
- 0 - none.
- 1 - fix textrure settings.
- 2 - create additional lighting (better) . Setting by default.
New startup commands:
- +prtable - Enables full portable mode for Linux. All saves, recorded demo files, settings files will be saved in the root directory of the game.
Note:
By default, the game uses the Vulkan renderer.If the Vulkan is not
detected when the game starts, the game switches to OpenGL rendering.
The default rendering value is set by the sam_iGfxAPI variable ( 0 - OpenGL / 1 - Vulkan ).
This variable can be set to zero in the configuration file, then OpenGL rendering to be used by default.
The configuration file is located on the path:
~/.local/share/Serious-Engine/serioussam(se)/Scripts/PersistentSymbols.ini
This file is created after first launch.To change the default rendering to OpenGL,
you need to change the sam_iGfxAPI value to zero
or write the line: persistent extern INDEX sam_iGfxAPI=(INDEX)0; in this file.
The complete list of game console commands and variables is stored in Help/ShellSymbols.txt