Player has problems to move through narrow gaps. Check collision shapes.
Badget of conquered dungeon looks cool, badget of lighter looks bad. Maybe just change background.
Quest of dungeon is completed after one dungeon, but 4 dungeons exist.
"Wall" in Nether fortress is irritating, also you can walk to the ghasts now
Now
Iron Golem attacks enemies (pillager, hostile character)
When the player travels through a portal, spawn them next to the corresponding portal in the target scene.
Add progress to other quests, like eyes_of_ender
Analyse if Ender Dragon achievement is applied, because when ender dragon is defeatet a new scene is loaded.
Analyse if quiz dialog can be displayed without pause enabled, pause should only be used for pause menu.
Analyse why Tobias displays danger of 5 in start menu? Is get_total_damage called?
Next
Create DiktatExerciseGenerator, which creates a Lückentext
Move Character.hit_points to GameSession
New game mode. Player has 10 mins to play the game and check how many points were achieved
Add difficulty: hardcore
Animals should walk around (see bats in ActionRPG)
Show all possible achivements, so the player knows for what actions he gets achivements.
Bug: Loot drop for patrolling enemies does not work. PatrollingEnemy does not forward defeated. WorldLevel._setup_signals() only looks at direct children.
Add the title of the dungeon to display message of the achievement
Implemenmt inventory system
Display fireworks when player is in top three of Highscore
Add surprise attack, when player attacks enemy in his back
Add answer, that allows to generate another question from GermanWordFormExerciseGenerator or EnglishVocabularyExerciseGenerator
Bug: if multiple achievements are received only the one popup is display
Change Badge for Enderman (violet colour)
Play sound when nether portal gets activated
Add unit test to achievement feature
LighterPickUp sound is played during tests
QuizDialog._create_exercise calls Multiplication.create_exercise without max_number parameter.
Play animation when nether portal gets activated
Display time passed since the high score was achieved (X years, X weeks, X days)
Sequential Challenges Exercises Generator
Provide other companions like bear, cat, etc
Add animation companions
Add animation to player
Add animation enemies
Add skeleton with helmet
Door Math Puzzles: Doors require solving specific math types to unlock (addition doors, multiplication doors)
Add credits screen.
When companion falls out of range of character, it teleports next to character
Add overview map
Add Warden with 30 hit points.
Add strider as mount. They can be mounted when their exercise is solved.
Provide more healing potions at hard difficulty level
Character can meet other characters in game, which the became selectable in character list
Add server to store high scores, that player can compare their stores with other players around the world.
Add minecart. The player can hop on the minecart, which then starts moving along it's track. At the end of the track the player hops off the minecart.
Add tutorial. Start with hin how to move character
Fix warnings shown by GUT. Caused by test_healing_potion.test_execute_heal_player, because sound resources aren't release fast enough in execution via console.