Versions - twiederk/ActionPRG GitHub Wiki

Version 5.3.0 (19.08.2024)

  • Bug fix: The player could attack through the wall
  • Bug fix: In cave the player could walk in the abbys
  • Replaced TileMap nodes with TileMapLayer nodes

Version 5.2.0 (18.08.2024)

  • Added controller support
  • Upgraded to Godot 4.3

Version 5.1.0 (20.04.2023)

  • Updated to GUT 9.0.1

Version 5.0.0 (17.04.2023)

  • Migration Godot 4

Version 4.10.0 (24.02.2023)

  • Filled empty area in village
  • Added wizard tower

Version 4.9.0 (22.02.2023)

  • Added inherited scenes for BatBlue, BatPurple, GiantBat, DragonBrown and DragonBlue.

Version 4.8.0 (21.02.2023)

  • Replaced fireball with firesphere

Version 4.7.0 (18.02.2023)

  • Added save and load game

Version 4.6.0 (13.02.2023)

  • Added pick up only better armor and weapon
  • Added WorldHeightLayer to fix problem of Zyxels treasure cave

Version 4.5.0 (13.02.2023)

  • Added EnemieState.SHOOT
  • Added red swipe for rubin sword

Version 4.4.0 (11.02.2023)

  • Added breathing of fireballs to dragons

Version 4.3.0 (10.02.2023)

  • Added display of level
  • Replaced direct calls of LevelStats with signals

Version 4.2.0 (10.02.2023)

  • Added CliffFilledTileset
  • Added HealthBar support for 50 hit points

Version 4.1.0 (09.02.2023)

  • Added ExperienceUI
  • Added level up animation

Version 4.0.0 (09.02.2023)

  • Added XP system

Version 3.4.0 (08.02.2023)

  • Added quit button to pause menu
  • Added strength as part of damage in HUD
  • Added IslandTileset
  • Added small stream to village

Version 3.3.0 (08.02.2023)

  • Add BronzeKey to open fence door in cave. Added all keys as resource
  • Removed inheritance from ItemResource. Refactured directory structure of items.
  • Replaced Door with NormalDoor in village
  • Cleaned root directory of unnecessary files

Version 3.2.0 (07.02.2023)

  • Added display of damage and armor class in HUD
  • Added new tunnel to cave
  • Fixed rendering of shadow of enemies

Version 3.1.0 (31.01.2023)

  • Added SecretDoor, which can be destroy with attack.
  • Added secret passage, which is shown when secret door is opened

Version 3.0.0 (30.01.2023)

  • Created Crypt level
  • Created DungeonTileset
  • Added secret treasure chamber to church

Version 2.6.0 (28.01.2023)

  • Added brown dragon
  • Added more armor
  • Added crystal as gems
  • GlobalAudioStreamPlayer now support play_stream
  • Fixed bug after restart from pause menu

Version 2.5.0 (27.01.2023)

  • Added christmas tree and red flower

Version 2.4.0 (26.01.2023)

  • Added Blue Dragon
  • Added GamePauseUI
  • Removed background music
  • Restructured enemie files

Version 2.3.0 (23.01.2023)

  • Added cave entry to village
  • Added background music
  • Created Village tileset

Version 2.2.0 (22.01.2023)

  • Added Levelstats to store visited items, bats, treasure chests and doors
  • Added HealthUI to displays up to 20 hit points in two rows

Version 2.1.0 (20.01.2023)

  • Added portal leading back from cave to village
  • Bats can fly across abyss while player can't
  • Fixed bug: Update UI when game restarts

Version 2.0.0 (20.01.2023)

  • Added Cave scene (2nd level)
  • Created CaveTileset
  • Added Portal scene
  • Added quit button

Version 1.17.0 (17.01.2023)

  • Added a least one point of damage
  • Added restart to game
  • Created new game system with more hit points and different damage dies

Version 1.16.0 (17.01.2023)

  • Add treasure chest containing gems
  • Added GameStartUI
  • Added GameOverUI

Version 1.15.0 (15.01.2023)

  • Added church
  • Extended Bat scene and script. GiantBat is not necessary anymore
  • Added application icon
  • Added red texture for GiantBats

Version 1.14.0 (15.01.2023)

  • New starting position for player with new equipment
  • Added blue bats to the world

Version 1.13.0 (14.01.2023)

  • Added sound to healing well
  • Added heal and strength potion
  • Added strength to damage
  • Added armor class to armor
  • Added damage to EnemieResource
  • Moved game logic from Player to PlayerStats

Version 1.12.0 (13.01.2023)

  • Added InventoryUI
  • Added pickup of armor
  • Added knockback_factor to enemie resource
  • Removed unused sound resources
  • Deleted PlayerHurtSound

Version 1.11.0 (13.01.2023)

  • Added inheritance to Items
  • Added sounds for all actions

Version 1.10.0 (11.01.2023)

  • Added inheritance to Bat and GiantBat
  • Added HealthBar and NameLabel to Bat and GiantBat
  • Replaced KeyMaterial script with Key enum

Version 1.9.0 (11.01.2023)

  • Added blink effect when key is missing
  • Fixed bug already opened door consumes key again vor opening
  • Replaced Stats and PlayerStats scenes with PlayerStats script

Version 1.8.0 (09.01.2023)

  • Added KeyUI
  • Added Tween to animate sword from treasure chest
  • Added EnemieResource to hold health points

Version 1.7.0 (08.01.2023)

  • Added three new houses with bats and items
  • Added ArmorResource. Added SamuraiArmor to 3rd House
  • Added KeyPickedSound

Version 1.6.0 (08.01.2023)

  • Added ItemResource it is inherited by KeyResource, PotionResource and WeaponResource.
  • Created Assets dir and moved Sounds and Graphics to it
  • Updated to GUT 7.4.1

Version 1.5.0 (07.01.2023)

  • Improved level design
  • Added giant bat
  • Added licence

Version 1.4.0 (28.12.2022)

  • Added sword as content of the treasure chest
  • Added best practice structrue of nodes: Main, World, GUI
  • Removed keyboard from game

Version 1.3.0 (14.09.2022)

  • Added OOP solution for damage of sword
  • Added copper key to open treasure chest

Version 1.2.0 (13.09.2022)

  • Added screenshot to homepage of wiki
  • Added WoodTileSet as floor to house of fox
  • Added invisible barrier to block bats from entering house of fox

Version 1.1.0 (20.05.2021)

  • start animation of bats with different frames
  • healing well should glow while healing
  • walls of house should be grey and solid

Version 1.0.0 (15.05.2021)

  • add sword +1
  • add healing well
  • fix Godot warnings
  • add class name to all classes
  • add DoD, DoR, Backlog, Version