Backlog - twiederk/ActionPRG GitHub Wiki
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The blood splash in front of the secret passage should be replaced by an water splash or light stripes showing the secrect door (UF)
Add boxes which can be destroyed and contain items (2x UF)
Gems can't be used for anything. What are the for? (2x UF)
Big gems can be broken (smashed) in small gems (UF)
It is annoying that you need to go back through the cave again, when you want to go back from the tower to the village (UF)
A boat to cross the river would be great.
What is the effect of the blue potion? (UF)
Add 2nd player (UF)
Add organ to church (UF)
Add table and magic wand to wizard tower (UF)
Add dragon with two heads (UF)
Bug: Items are not always picked up after opening a chest (UF)
The colors of the IslandTileset are to bright (UF)
Allow to enter lorry and drive around (UF)
Add more items to collect (UF)
Level Design
Sword of Stunning: Enemie is stunned for a bit of time
Add some kind of riddle to get the key of the chest in the wizard tower (maybe using the hole in the IslandTileset)
Silver key for chest in wizard tower must be near the wizard tower
Boulders block fireballs of Zyxel
Add more mine tunnels to cave
Underground river block passage, secret door must be found
Attacking the dragons (Dragon and Zyxel) must be more challenging
Add tileset with smaller walls (16x16 px)
Trap: When player triggers the trap an arrow is shot
Create a castle the player must enter
Add a river with bridge
doors/chests could require more than one key
doors in buildings could be closed by other keys
chest could contain traps
Game Design
Crypt should have same floor plan like church above
Improve collision shape of fence gate, boulders, barrels (pyramid)
Add Sen master which gives quests to the fox
Allow to save more than one game
Allow to choose the game to load
Show feedback to player when game is saved
Add rats to crpyt level
Add different characters: Fox, Wizard, Barbarian
Complete game by laying in bed
Dragons of different color should breath different fires (acid, cold)
Dragons can breath fire in different shapes (cone, line, balls)
Add shops (armory, weaponary, equipment)
Add more attributes to stats (dexterity, wisdom, ...)
Add exp for finding treasure/items, exp for solving quests
Add level up increase size of hit box
Summoner as enemie. Summoner is running away from player, while summoning monster all the time, which attack the player
Enlargement and reduction potion
Fox can learn spells (by picking up a scroll)
spells can equiped like weapons
equiped spell is played in HUD right of weapon
spells require spell points
spell cast by pressing key
spell hits enemie with highest max_health in spell range
spells: acid arrow, magic missile, etc
Add armor class to enemies
Add enhancement to weapons and armor
Add world map to game where the player can travel between cities, villages, islands other continents, ets (like Britiannia)
Inflicted Damage should influnce knockback of bats
Support critical hit => show red hit animation
Support different damage types. Fire does more damage against mummies. Bat killer sword could kill bats with one hit.
Boss monster should drop treasure
Add quests like: Bring me an item from the cave.
Add duration to strength potion so it is limited in time
Add fog of war (search: godot fog of war 2d tilemap
, ask ChatGPT)
Add lighting to tilemap
Create concept about world map
Which kind of tiles are needed?
What scale is needed?
How should the player move (tile by tile or free)
Check tileset tutorial of Heartbeast
Technical
Deploy game to github pages
Player sprite needs to start with frame: 18, this is gone with upgrade to Godot 4.3
Bug: E 0:00:03:0801 _find: Found the key outside the animation range. Consider using the clean-up option in AnimationTrackEditor to fix it.
Support analog sticks of controller
Add translation support for German and English
Replace separate Godot 3 TileMaps with one Godot 4 TileMaps using layers
Fix debugger warnings appearing while playing
_compatibility_conversion: Could not convert 3.x autotiles to 4.x. This operation cannot be done automatically, autotiles must be re-created using the terrain system.
Deploy on Nintendo Switch
Replace pickable with enable of item collision shape
Dragon breath only if no obstacle is between the enemie and the player
Create separate scene for key_label and key_texture and use it in KeyUI scene
Check drawing of chest and dragon
Replace EnemieDeathEffect with DoorCollapseEffect for SecretDoor
Create World.aesprite (Tree, Bush, Grass)
Improve texture of christmas tree
Add treasure chest to ItemSheet.png
Create script to export project to create release artifact
Rename KeyEvents to UIEvents
Learning
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