Governments - tuomount/Open-Realms-of-Stars GitHub Wiki
Governments
Governments are rewrite for 0.26.0 release. They should be more balanced and at least have equal amount trait points. Now each space race can pick any government.
Republic
- Ruler selection: Elected ruler, a bit more aggressive
- Base fleet capacity: 3
- Leader capacity: 10
- Leader cost: 10
- Reign length: 20 star years
- Diplomatic bonus: 1
- Trade bonus: 1
- Production bonus: 1
- Credit rush
Traits:
- Political - +1 for diplomacy 1
- Mercantile - Trading creates extra credit 1
- Industrial - Extra production when planet has 4 or more population. 1
- High leader pool size - Optimal amount leaders is 10. 1
- Reign period short - Ruler is in reign 20 star years. -1
- Credit rush - Rush projects with credit. 1
Points: 4
Guild
- Ruler selection: CEO as a ruler
- Base fleet capacity: 3
- Leader capacity: 12
- Leader cost: 12
- Reign length: 40 star years
- Trade bonus: 2
- War resistance: -1
- Mining bonus: 1
- Production bonus: 1
- Credit rush
Traits:
- Business oriented - Trading creates two extra credits 2
- Industrial - Extra production when planet has 4 or more population. 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- Very high leader pool size - Optimal amount leaders is 12. 2
- High leader hiring cost - Leader hiring cost 12 credits -1
- Credit rush - Rush projects with credit. 1
- Weakness for war - War causes unhappiness much faster. -2
Points: 4
Democracy
- Ruler selection: Elected ruler, peaceful
- Base fleet capacity: 2
- Leader capacity: 10
- Leader cost: 8
- Reign length: 20 star years
- Low corruption
- Generic happiness: 1
- Diplomatic bonus: 1
- Trade bonus: 1
- War resistance: -1
- Production bonus: 1
- Credit rush
Traits:
- Happy population - Population are generally happy with government. 1
- Low fleet capacity - Fleet capacity 2 -1
- Weakness for war - War causes unhappiness much faster. -2
- Political - +1 for diplomacy 1
- Mercantile - Trading creates extra credit 1
- Industrial - Extra production when planet has 4 or more population. 1
- High leader pool size - Optimal amount leaders is 10. 1
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period short - Ruler is in reign 20 star years. -1
- Low corruption - Leaders get corruption less likely. 1
- Credit rush - Rush projects with credit. 1
Points: 4
AI
- Ruler selection: Logical, but aggressive ruler
- Base fleet capacity: 3
- Leader capacity: 6
- Leader cost: 8
- Reign length: 60 star years
- No effects on happiness nor war fatigue
- Production bonus: 1
Traits:
- Low leader pool size - Optimal amount leaders is 6. -1
- Single mind - No effects from happiness. 3
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period long - Ruler is in reign 60 star years. 0
- Industrial - Extra production when planet has 4 or more population. 1
Points: 4
Utopia
- Ruler selection: Hegemonia ruler
- Base fleet capacity: 1
- Leader capacity: 10
- Leader cost: 12
- Reign length: 40 star years
- Low corruption
- Generic happiness: 2
- Diplomatic bonus: 2
- Trade bonus: 1
- War resistance: -1
- Food bonus: 1
- Culture bonus: 1
Traits:
- Weakness for war - War causes unhappiness much faster. -2
- Very low fleet capacity - Fleet capacity 1 -2
- Extra happy population - Population are generally really happy with government. 2
- Diplomatic - +2 diplomacy 2
- Mercantile - Trading creates extra credit 1
- Culture oriented - Extra culture point when planet has 4 or more population. 1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- High leader pool size - Optimal amount leaders is 10. 1
- High leader hiring cost - Leader hiring cost 12 credits -1
- Low corruption - Leaders get corruption less likely. 1
Points: 4
Clan
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Food bonus: 1
- War happiness
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- Tolerant for war - Single war does not cause unhappiness. 1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- War happy - One extra happiness if realm is in war. 2
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
Federation
- Ruler selection: Elected ruler, a bit more aggressive
- Base fleet capacity: 3
- Leader capacity: 10
- Leader cost: 10
- Reign length: 20 star years
- Generic happiness: 1
- Diplomatic bonus: 1
- Trade bonus: 1
- Credit rush
Traits:
- Happy population - Population are generally happy with government. 1
- Political - +1 for diplomacy 1
- Mercantile - Trading creates extra credit 1
- High leader pool size - Optimal amount leaders is 10. 1
- Reign period short - Ruler is in reign 20 star years. -1
- Credit rush - Rush projects with credit. 1
Points: 4
Hivemind
- Ruler selection: Strong ruler
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 8
- Reign length: life time
- Xenophobic
- Possibility to internal power struggle
- No effects on happiness nor war fatigue
- Research bonus: 1
Traits:
- High fleet capacity - Fleet capacity 4 1
- Rude - -1 for diplomacy -1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Single mind - No effects from happiness. 3
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Research oriented - Extra research point when planet has 4 or more population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
Technocracy
- Ruler selection: Elected ruler, peaceful
- Base fleet capacity: 2
- Leader capacity: 8
- Leader cost: 6
- Reign length: 20 star years
- Diplomatic bonus: 1
- Trade bonus: 1
- War resistance: -1
- Production bonus: 1
- Research bonus: 2
- Credit rush
Traits:
- Low fleet capacity - Fleet capacity 2 -1
- Weakness for war - War causes unhappiness much faster. -2
- Political - +1 for diplomacy 1
- Technology focused - Two extra research points when planet has 4 or more population. 2
- Industrial - Extra production when planet has 4 or more population. 1
- Reign period short - Ruler is in reign 20 star years. -1
- Credit rush - Rush projects with credit. 1
- Mercantile - Trading creates extra credit 1
- Very low leader hiring cost - Leader hiring cost 6 credits 2
Points: 4
Enterprise
- Ruler selection: CEO as a ruler
- Base fleet capacity: 3
- Leader capacity: 12
- Leader cost: 10
- Reign length: 40 star years
- Trade bonus: 2
- War resistance: -1
- Credit bonus: 1
- Credit rush
Traits:
- Business oriented - Trading creates two extra credits 2
- Tax oriented - Extra credit when planet has 4 or more population. 1
- Very high leader pool size - Optimal amount leaders is 12. 2
- Credit rush - Rush projects with credit. 1
- Weakness for war - War causes unhappiness much faster. -2
Points: 4
Feudalism
- Ruler selection: Heir to throne
- Base fleet capacity: 3
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- Happiness from governor: 1
- War resistance: 2
- Credit bonus: 1
- Credit rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- Endure war - Two wars does not cause unhappiness. 2
- Tax oriented - Extra credit when planet has 4 or more population. 1
- Credit rush - Rush projects with credit. 1
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
- Governor happiness - Governor on planet automatically gives extra happiness. 1
Points: 4
Syndicate
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 6
- Leader cost: 12
- Reign length: life time
- Possibility to internal power struggle
- High corruption
- Armed freighters
- Trade bonus: 2
- War resistance: 1
- War happiness
- Credit rush
Traits:
- Tolerant for war - Single war does not cause unhappiness. 1
- Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
- Business oriented - Trading creates two extra credits 2
- Rude - -1 for diplomacy -1
- War happy - One extra happiness if realm is in war. 2
- Credit rush - Rush projects with credit. 1
- Low leader pool size - Optimal amount leaders is 6. -1
- High leader hiring cost - Leader hiring cost 12 credits -1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Reign period life time - Ruler is in reign for a life. 1
- High corruption - Leaders get corruption much more likely. -1
Points: 4
Collective
- Ruler selection: Logical, but aggressive ruler
- Base fleet capacity: 4
- Leader capacity: 6
- Leader cost: 8
- Reign length: 40 star years
- War resistance: 1
- Mining bonus: 1
- Research bonus: 1
Traits:
- Tolerant for war - Single war does not cause unhappiness. 1
- High fleet capacity - Fleet capacity 4 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- Research oriented - Extra research point when planet has 4 or more population. 1
- Low leader pool size - Optimal amount leaders is 6. -1
- Low leader hiring cost - Leader hiring cost 8 credits 1
Points: 4
Hegemony
- Ruler selection: Hegemonia ruler
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 8
- Reign length: life time
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Research bonus: 1
- Food bonus: 1
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- High fleet capacity - Fleet capacity 4 1
- Tolerant for war - Single war does not cause unhappiness. 1
- Research oriented - Extra research point when planet has 4 or more population. 1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- Population rush - Rush projects with population. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
Empire
- Ruler selection: Heir to throne
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Production bonus: 1
- Culture bonus: 1
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- High fleet capacity - Fleet capacity 4 1
- Tolerant for war - Single war does not cause unhappiness. 1
- Industrial - Extra production when planet has 4 or more population. 1
- Culture oriented - Extra culture point when planet has 4 or more population. 1
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
Regime
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 8
- Leader cost: 10
- Reign length: 40 star years
- Possibility to internal power struggle
- High corruption
- Armed freighters
- Generic happiness: -1
- War resistance: 1
- Mining bonus: 1
- Production bonus: 1
- War happiness
- Population rush
Traits:
- Tolerant for war - Single war does not cause unhappiness. 1
- Unhappy population - Population are generally unhappy with government. -1
- Industrial - Extra production when planet has 4 or more population. 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- Rude - -1 for diplomacy -1
- War happy - One extra happiness if realm is in war. 2
- Population rush - Rush projects with population. 1
- Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- High corruption - Leaders get corruption much more likely. -1
Points: 4
Horde
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Mining bonus: 1
- Food bonus: 1
- War happiness
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- Tolerant for war - Single war does not cause unhappiness. 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- War happy - One extra happiness if realm is in war. 2
- Rude - -1 for diplomacy -1
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
Kingdom
- Ruler selection: Heir to throne
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Credit bonus: 1
- Population rush
- Credit rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- High fleet capacity - Fleet capacity 4 1
- Tolerant for war - Single war does not cause unhappiness. 1
- Tax oriented - Extra credit when planet has 4 or more population. 1
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Credit rush - Rush projects with credit. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
Nest
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 6
- Leader cost: 8
- Reign length: life time
- Xenophobic
- Possibility to internal power struggle
- No effects on happiness nor war fatigue
- Mining bonus: 1
- Food bonus: 1
Traits:
- Low leader pool size - Optimal amount leaders is 6. -1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Single mind - No effects from happiness. 3
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
Points: 4
Pirates
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 6
- Leader cost: 8
- Reign length: 60 star years
- Armed freighters
- No effects on happiness nor war fatigue
Traits:
- Single mind - No effects from happiness. 3
- Rude - -1 for diplomacy -1
- Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
- Low leader pool size - Optimal amount leaders is 6. -1
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period long - Ruler is in reign 60 star years. 0
Points: 4
Union
- Ruler selection: Elected ruler, peaceful
- Base fleet capacity: 2
- Leader capacity: 10
- Leader cost: 6
- Reign length: 20 star years
- Generic happiness: 1
- Diplomatic bonus: 1
- Trade bonus: 1
- War resistance: -1
- Mining bonus: 1
- Credit rush
Traits:
- Happy population - Population are generally happy with government. 1
- Low fleet capacity - Fleet capacity 2 -1
- Weakness for war - War causes unhappiness much faster. -2
- Political - +1 for diplomacy 1
- Mercantile - Trading creates extra credit 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- High leader pool size - Optimal amount leaders is 10. 1
- Very low leader hiring cost - Leader hiring cost 6 credits 2
- Reign period short - Ruler is in reign 20 star years. -1
- Credit rush - Rush projects with credit. 1
Points: 4
Hierarchy
- Ruler selection: Strong ruler
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 6
- Reign length: life time
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Production bonus: 1
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- High fleet capacity - Fleet capacity 4 1
- Tolerant for war - Single war does not cause unhappiness. 1
- Industrial - Extra production when planet has 4 or more population. 1
- Very low leader hiring cost - Leader hiring cost 6 credits 2
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4