Installation - trethore/MQS GitHub Wiki
Before you can start using My QOL Scripts (MQS), you need to make sure you have the correct setup. This guide will walk you through the installation process step-by-step.
To use MQS, you will need the following:
- Minecraft 1.21.4.
- Fabric Loader: The mod loader that runs Fabric mods.
- Fabric API: A core library required by almost all Fabric mods.
- My QOL Scripts (MQS): The mod itself! You can download it from the Releases page.
If you don't already have Fabric installed for Minecraft 1.21.4, follow these instructions. If you do, you can skip to Step 2.
- Go to the Fabric Loader download page.
- Download the Universal JAR or the Windows installer.
- Run the installer.
- Make sure "Minecraft Version" is set to
1.21.4
. - Click "Install". This will create a new "fabric-loader-1.21.4" profile in your Minecraft Launcher.
You need two files: Fabric API and MQS.
- Download the Fabric API for Minecraft
1.21.4
. You can find it on Modrinth. - Download the latest version of My QOL Scripts (MQS) for Minecraft
1.21.4
from the location of your choice.
You should now have two .jar
files.
- Open your Minecraft game directory.
-
On Windows: Press
WIN
+R
, type%appdata%\.minecraft
, and press Enter. -
On macOS: In Finder, click Go > Go to Folder, and type
~/Library/Application Support/minecraft
. -
On Linux: The folder is usually located at
~/.minecraft
.
-
On Windows: Press
- Find the
mods
folder inside your.minecraft
directory. If it doesn't exist, simply create it. - Move the two
.jar
files (Fabric API and MQS) you downloaded into thismods
folder.
- Open the Minecraft Launcher.
- Select the fabric-loader-1.21.4 profile from the installations list.
- Click "Play".
You'll know the mod is working correctly if:
- You can join a world (or server).
- Typing
/mqs
into the chat opens the main MQS user interface. - A new folder named
my-qol-scripts
has been created inside your.minecraft
directory.
You are now ready to start using MQS! Your next step is to learn how to add scripts.
➡️ Next Step: Getting Started with Scripts