SENTINEL |
2 |
2 |
"sentinel" |
Mob will not wander on it's own |
SCAV |
4 |
3 |
"scavenger" |
Mob will pick up stuff lying around, fumbled weapons, etc |
PRETEND IS PC |
8 |
4 |
"pretend is pc" |
Mob will behave exactly like a pc |
NICE THIEF |
16 |
5 |
"nice thief" |
Set if a thief should NOT be killed |
AGG |
32 |
6 |
"aggressive" |
Set if automatic attack on PC's |
STAY ZONE |
64 |
7 |
"stay zone" |
MOB will not leave the zone it loads in for ANY reason |
WIMPY |
128 |
8 |
"wimpy" |
MOB Will flee when injured |
AGGRESSIVE EVIL |
256 |
9 |
"aggressive evil" |
Aggressive towards evil ALIGNMENT. See racial aggressive below. |
AGGRESSIVE GOOD |
512 |
10 |
"aggressive good" |
Aggressive towards good ALIGNMENT. See racial aggressive below. |
AGGRESSIVE NEUTRAL |
1024 |
11 |
"aggressive neutral" |
Aggressive towards neutral ALIGNMENT. See racial aggressive below. |
MEMORY |
2048 |
12 |
"memory" |
Mob will remember who attacked it. ALWAYS SET THIS |
STAY SECTOR |
4096 |
13 |
"stay sector" |
Mob will not leave the sector it was loaded in, unless hunting. (maybe combat lured too) |
NPCSAVE |
8192 |
14 |
"save" |
NPC can be saved in a stable //(works?)// |
HELPER |
16384 |
15 |
"helper" |
Mob will freely cast buffs on fellow NPC's |
DELAY HUNTER |
32768 |
16 |
"delay hunter" |
Mob will only start hunting once its been damaged approximately 10% it's hitpoints |
ARCHER |
65536 |
17 |
"archer" |
Mob will fire missiles from adjacent rooms (Assuming you load it with them!) |
NO KILL |
131072 |
18 |
"no kill" |
Mob can not attack or be attacked |
HAS PSI |
262144 |
19 |
"has psi" |
Mob has psionicist abilities |
HAS CLERIC |
524288 |
20 |
"has cleric" |
Mob has cleric abilities |
HAS MAGE |
1048576 |
21 |
"has mage" |
Mob has sorcerer abilities |
HAS THIEF |
2097152 |
22 |
"has thief" |
Mob has thief abilities |
HAS WARRIOR |
4194304 |
23 |
"has warrior" |
Mob has warrior abilities |
WITNESS |
16777216 |
25 |
"witness" |
AKA ACT_CITIZEN, mob will report you to the authorities for crimes committed. Don't use this without approval, especially not outside a hometown. |
BREAK CHARM |
33554432 |
26 |
"break charm" |
Mob will overcome charm/domination |
PROTECTOR |
67108864 |
27 |
"protector" |
Mob will come to combat from adjacent rooms & will rescue/assist mobiles depending on various factors, the biggest of all being alignment & race. |
MOUNT |
134217728 |
28 |
"mount" |
MOB is a player mount |
AGGRESSIVE EVILRACE |
268435456 |
29 |
"aggressive evilrace" |
Aggressive towards evil races |
AGGRESSIVE GOODRACE |
536870912 |
30 |
"aggressive goodrace" |
Aggressive towards good races |
HUNTER |
1073741824 |
31 |
"hunter" |
Hunt mode, disregards sentinel until target is dead or mob cant find a trace |
AGGRESSIVE OUTCAST |
2147483648 |
32 |
"aggressive outcast" |
Aggressive towards outcasts |
UNDEAD |
4294967296 |
33 |
"undead" |
Mob is Undead. This flag is set automatically to mobs with an undead race, or any mob with the keyword undead. This means you should not set it. |
AUTO_HUNT |
|
34 |
"auto hunt" |
See below. |
STAY_SUBZONE |
|
35 |
"stay subzone" |
See below. |