lib.point.sim.PointSimulation - tooll3/t3 GitHub Wiki
Creates a simulation buffer for applying simulation-like force fields, curl noise, or flocking simulation. It initially creates a copy of the connected source point buffer. You can then reset to this initial state or constantly blend towards this original state. This can be very helpful to "mix in" a valid state and thus keep a simulation under control.
The mix-in factor controls how much of the original state is being restored:
- 0: The simulation runs completely free.
- 0.03: A small percentage is constantly mixed into the simulation, thus avoiding too extreme deviations.
- 1: Equivalent to resetting to the source.
For experimental effects, you can use mix values exceeding the range between 0 and 1.
Also see: [ParticleSystem] [SimulateBoidsExample], [HowToUsePoints].
Name (Relevancy & Type) | Description |
---|---|
GPoints (BufferWithViewsRequired) | - |
MixOriginal (Single) | - |
Reset (Boolean) | - |
Update (Boolean) | - |
MinCapacity (Int32) | - |
Name | Type |
---|---|
OutBuffer | T3.Core.DataTypes.BufferWithViews |
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