lib.point.modify.CustomPointShader - tooll3/t3 GitHub Wiki

CustomPointShader

in lib.point.modify


A very fast method of writing simple compute shaders to manipulate the connected points.

Each point has the following properties:

p.Position // as float3 p.Rotation // as quaternion p.W // for scaling and other effects.

The following float values are initialized:

i - index of the point f - a normalized float value of the index 0 ... 1.


Input Parameters

Name (Relevancy & Type) Description
Points (BufferWithViewsRequired) -
ShaderCode (String) -
Center (Vector3) -
A (Single) -
B (Single) -
C (Single) -
D (Single) -
IgnoreTemplate (Boolean) -

Outputs

Name Type
Output T3.Core.DataTypes.BufferWithViews

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