lib.img.use.KeepPreviousFrame - tooll3/t3 GitHub Wiki
in lib.img.use
Implements a double buffer to keep the previous image. This can be useful for effects that rely on image change comparison, like motion estimation.
Name (Relevancy & Type) | Description |
---|---|
Image (Texture2D) | - |
Enable (Boolean) | - |
HasFrameChanged (Boolean) | - |
Name | Type |
---|---|
TextureA | SharpDX.Direct3D11.Texture2D |
TextureB | SharpDX.Direct3D11.Texture2D |
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