lib.img.generate.LoadImage - tooll3/t3 GitHub Wiki
Loads an image file as a Texture2D.
Some notes:
- Resources are cached, so accessing the same filename again will be much faster.
- An ImageBuffer will forward its size so that image FX operators will produce buffers of identical sizes.
- Mipmaps are created automatically.
Most image types are supported, but only in 8-bit.
Name | Type |
---|---|
Texture | SharpDX.Direct3D11.Texture2D |
ShaderResourceView | SharpDX.Direct3D11.ShaderResourceView |
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⚠ Everything else is automatically generated and will be overwritten regularly.