lib.img.adjust.DirectionalBlur - tooll3/t3 GitHub Wiki
Blurs the incoming image along a directional angle.
You can override the angle and strength through an FXTexture with: R - Angle G - Strength
Using an effects texture, especially one that is a blurred version of the input image, is particularly interesting.
Name (Relevancy & Type) | Description |
---|---|
Image (Texture2DRequired) | - |
Size (Single) | - |
Samples (Single) | - |
Angle (Single) | - |
FxAngleFactor (Single) | - |
FxSizeFactor (Single) | - |
Resolution (Int2) | - |
Wrap (TextureAddressMode) | - |
FxTextures (Texture2D) | - |
RefinementPass (Boolean) | - |
RefinementSamples (Int32) | - |
RefineSizeFactor (Single) | - |
Name | Type |
---|---|
TextureOutput | SharpDX.Direct3D11.Texture2D |
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