lib.3d.rendering.TextureToCubeMap - tooll3/t3 GitHub Wiki
Converts a 2d texture into a cube map that can then be used by [SetEnvironment] for PBR image based lighting.
Name (Relevancy & Type) | Description |
---|---|
Orientation (Single) | - |
Image (Texture2DRequired) | - |
Resolution (Int32) | - |
Name | Type |
---|---|
OutputTexture | SharpDX.Direct3D11.Texture2D |
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⚠ Everything else is automatically generated and will be overwritten regularly.