lib.3d.postfx.GodRays - tooll3/t3 GitHub Wiki
Uses the z-buffer to draw god rays.
Name (Relevancy & Type) | Description |
---|---|
Image (Texture2DRequired) | - |
DepthBuffer (Texture2DRequired) | - |
Position (Vector3Required) | - |
RayColor (Vector4) | - |
OriginalColor (Vector4) | - |
Intensity (Single) | - |
Size (Single) | - |
Rays (Single) | - |
Samples (Int32) | - |
ShiftDepth (Single) | - |
Offset (Single) | - |
BlurSamples (Int32) | - |
BlurSize (Single) | - |
BlurOffset (Single) | - |
CameraReference (ObjectRequired) | - |
Decay (Single) | - |
Name | Type |
---|---|
TextureOutput | SharpDX.Direct3D11.Texture2D |
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⚠ Everything else is automatically generated and will be overwritten regularly.