lib.3d.mesh.modify.TextureDisplaceMesh - tooll3/t3 GitHub Wiki
Uses a projected texture with a normal map to displace the mesh.
This is similar to [SamplePointAttributes].
Name (Relevancy & Type) | Description |
---|---|
Center (Vector3) | - |
Stretch (Vector2) | - |
Scale (Single) | - |
TextureRotate (Vector3) | - |
Amount (Single) | - |
AmountDistribution (Vector3) | - |
RotationSpace (Int32) | - |
RotationLookupDistance (Single) | - |
UseVertexSelection (Boolean) | - |
TextureMode (TextureAddressMode) | - |
Visibility (GizmoVisibility) | - |
Mesh (MeshBuffersRequired) | - |
Texture (Texture2DRequired) | - |
Name | Type |
---|---|
DisplacedMesh | T3.Core.DataTypes.MeshBuffers |
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⚠ Everything else is automatically generated and will be overwritten regularly.