lib.3d.mesh.modify.ScatterMeshFaces - tooll3/t3 GitHub Wiki
This op is similar to [DisplaceMesh]. However, it uses faces centers instead of the vertices to "scatter" a mesh while keeping the size of the individual faces.
Please note that this effects works best with flat shader meshes created by [SplitMeshVertices], because this operator will generate artifacts for Meshes that use shared vertices.
Name (Relevancy & Type) | Description |
---|---|
InputMesh (MeshBuffers) | - |
Direction (Int32) | - |
Amount (Single) | - |
Rotate (Single) | - |
Push (Single) | - |
Shrink (Single) | - |
Scatter (Single) | - |
Distort (Single) | - |
NoiseAmount (Single) | - |
NoiseFrequency (Single) | - |
NoisePhase (Single) | - |
NoiseVariation (Single) | - |
UseVertexSelection (Boolean) | - |
AmountDistribution (Vector3) | - |
Name | Type |
---|---|
Result | T3.Core.DataTypes.MeshBuffers |
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⚠ Everything else is automatically generated and will be overwritten regularly.