dev.Contributing - tooll3/t3 GitHub Wiki
How to contribute
Currently pixtur is doing most of the work: Concept, design, coding, testing, documentation, support, outreach, etc. He is looking for help in all those areas, so you don't need to be an realtime graphics maniac to contribute.
If you want to channel some of your energy into this project, don't hesitate and join our contribute channel.
Documentation
- Add help operators
- Improve documentation:
- Typos
- more and better Operator descriptions
- More examples
- Improve and extend this wiki
Support and Community
- Help others on discord and answering issues.
Testing, Testing, Testing
- Post issues that are reproducible.
Development
More UI-Features
- ImGui.net development
More Ops (Easy)
- Contribute more Operators: Deriving new operators from existing ones is straight forward.
More features through operators (Intermediate)
- Better OSC
- Video Player (ffmpeg, HAP or NotchLC, etc.)
- Text3d
- Generate MSDF Fonts from TTF
Advanced c# / .net / hlsl
- We want to bring T3 on a more stable footing with .netcore. Esp for the standalone version.
- Shader optimization
- Splitting ops into namespaces
- Lazy loading ops
- Replace SharpDX with a better DirectX wrapper
Very advanced / longterm
- Vulcan port for Mac/Linux