Some of the graph nodes don't seem to snap on their rectangle borders
TM: Probably Inputs and ImageNodes with previews
The dialog for "Add output..." does not have a close button
TM: issue
It should be possible to name an output "Value"
TM: There already is a class called [Value] which would interfere. But the UI should explain that.
Select default real-world units somewhere or otherwise change the default behavior of the fog, clip plane, etc. At the moment, if you work with centimeter units, you run into clipping and black objects very easily.
TM: needs to be fixed!
Camera zoom speed was sometimes too slow. There should be a way to control the zoom speed by mouse wheel better.
TM: Yes. maybe we should switch to Unreal editor mouse speed control
Fog falloff should not be at 10 units by default, choose a bigger value
TM: Yes. Should be easy
Some polygons would not render. Add polygon flipping or dual-sided polygons. This may have been a 3D mesh loading issue too.
TM: LoadObj needs to handle quads and generate UVs from something like box-mapping
DrawPoints flipped the mouse image upside down while as texture it showed correctly
TM: needs to be verified
Disable the Gui on rendering. Otherwise clicking or hovering over presets may break the rendering process.
TM: MUST FIX
The Cancel button of rendering is not responsive enough. Use other method of detecing clicks when you run with very low fps.
TM: Difficult. We should add a [FormatForRenderExport] operator that converts to correct color format.
2. Requests
Notch LC as a render codec would be nice
TM: Yes. But they won't support open source projects atm.
Spout output requested
As you zoom in, lines on operators should get thicker
TM: Why?
Combine several values generated by ops (beat ramps etc.) into one view by group selection?`
TM: Like in the output window? Interesting idea!
Inverting an output value may be a nice new operator
TM: Instead of [Multiply -1] ? Or for Images?
Add more operators dealing with beat analysis and beat division
TM: There are already too many but badly organized and not documented. Needs to be improved
Support FBX or other extended formats so that you can load in camera positions etc. more easily
TM: I hate FBX. But gltf with camera would be great.
Is there something like alpha blend modes that you can enable on the render target when drawing particles?
TM: There should some
Add some presets like sine for lib.math.curve
TM: That would be great! Sadly presets for Gradients and Curve types are not possible atm.
For curve editing, set direct x,y values in a text box, for example by right-clicking on the node
TM: Yes. That would be good.
Enable scopes inside a render target (sense)
TM: I'm not convinced that this is a good idea. There is an operator for that. But a Color-Picket would be great.
More 3D effects would be great. At the moment everything is still very much 2D.
TM: Totally agreed
3. Open questions
How do you color points that you want to draw per instance/point?