Actor Skills Tab - toastygm/HarnMaster-3-FoundryVTT GitHub Wiki

Skills Tab

The heart and soul of HarnMaster characters and creatures are their skills, and this tab is where those skills are recorded.

Filter Bar

At the top of this tab is a filter bar. Because the list of skills over time can become quite extensive, this filter bar allows you to quickly find and utilize a particular skill. Just type in any part of a skill name, and the list of skills will reduce to only those that match the filter criteria.

Skills and Penalties

Each of the skills consists of three values, as described in HarnMaster Skills: Skill Base, Mastery Level, and Effective Mastery Level. Although the Mastery Level is entered by the player, the Effective Mastery Level is calculated by taking the Mastery Level and applying a modifier based on the Universal Penalty or Physical Penalty. Please see HarnMaster Skills for information on how these modifiers apply.

Skill Development Roll (SDR)

As characters use their skills, they gain the opportunity to improve those skills. To make this process easier to track, when you use a skill and the GM decides you will have the opportunity to increase the skill, you click on the star icon next to that skill. The icon will enable, to remind you that at the end of your gaming session you may perform a skill development roll.

If a skill has a SDR icon enabled, and the player clicks on it, a prompt will appear to either perform an SDR, or simply toggle off the SDR indicator.

If an SDR is performed, a roll will be made and if successful the skill will automatically be increased by 1.

If the skill name contains parenthesis anywhere in the name, the skill will be considered a specialization. In that case, the if the SDR is successful the skill will increase by 2 instead of 1.

Notes Replacement

Whenever a skill roll is performed, any note associated with that skill will be displayed on the chat card for that skill roll.

In the notes field, it is possible to add content that performs variable substitution when the note is displayed on a chat card. This is indicated by the format ${variable}. The mechanism is identical to the use of Template Literals in JavaScript, including the ability to perform expressions. The following variable values are available:

Variable Notes
up Universal Penalty
pp Physical Penalty
il Total Injury Levels
fatigue Effective Fatigue
eml Current Skill Effective Mastery Level
ml Current Skill Mastery Level
sb Current Skill Skill Base
si Current Skill Index

Note that this substitution only occurs when the note is displayed in a chat card, it is not evaluated at any other time.

Skills Detail Page

Skills Tab

The skills detail page provides a mechanism for specifying the skill base and mastery level for a skill.

Skill Formulas

For each skill, you may optionally provide a formula to calculate the skill base. If a valid formula is provided, the skill base input will become read-only in favor of being calculated via the formula.

The format of the formula is:

@<ability>, @<ability>, @<ability> [, sunsign, ...] [, modifier]

For example, the following is a valid formula:

@str, @dex, @agl, Ulandus:2, Aralius, 3

This formula indicates:

  1. Take average of Strength, Dexterity, and Agility
  2. If character has "Ulandus" sunsign, add 2
  3. If character has "Aralius" sunsign, add 1
  4. Add 3

(NOTE: Only the highest sunsign modifier will be added, never multiple modifiers.)

Valid ability identifiers are: @str, @sta, @dex, @agl, @int, @aur, @wil, @eye, @hrg, @sml, @voi, @cml, and @mor. If using HMG mode, the following additional identifiers are recognized: @end, @spd, @tch, @frm (for Endurance, Speed, Touch, and Frame respectively).

Skills Sections

The remainder of this tab is divided into six sections:

Physical Skills

Physical Skills are described in HârnMaster Skills 8-10. All physical skills are subject to 5 x Physical Penalty reduction of EML.

Condition

There is one special physical skill, Condition. Condition is described in Skills 9 and is an optional rule.

If the Condition skill is included in an actor's physical skills, then Endurance is set equal to Condition SB. This will affect shock rolls and calculations of physical penalty.

e.g. If you have a Condition of 15 but a calculated Endurance of 14, then your Endurance will be set to 15 and carrying 29 lbs of gear will give you an Encumbrance penalty of 1 (29÷15) instead of 2 (29÷14)

Communication Skills

Communication skills are described in HârnMaster Skills 10-12. All communication skills are subject to Universal Penalty.

Combat Skills

Combat skills are described in HârnMaster 3 Skills 18-19. All combat skills are subject to Physical Penalty.

Craft Skills

Craft skills are described in HârnMaster 3 Skills 13-17. All Craft skills are subject to Universal Penalty.

Magic Skills

Magic Skills Section

HarnMaster has a rich and detailed magic system described in the supplement HarnMaster Magic. As part of that mechanism, each Shek-Pvar has proficiency in one or more Convocations, which are here treated as skills. If a character is a Shek-Pvar of the Peleahn convocation, they would have two Magic proficiencies: one for Peleahn, and the other for Neutral (all Shek-Pvar have Neutral proficiency in addition to their primary convocation).

In order to create spells in the Esoterics Tab, you will need to create proficiency in the appropriate convocations here.

Ritual Skills

HârnMaster Religion provide rich and detailed description of rituals, ritual invocations, and dieties in Hârn. This section allows characters to record their skill in a paricular religion.

Ritual skills are described in HârnMaster Religion 7. All Ritual skills are subject to the Universal Penalty * 5 reduction to EML.

Character Religion

Characters can choose which diety (if any) they wish to worship. The Ritual skill, which is specific to each diety, indicates the knowledge the character has of their religion. After initiation into a religion a character would be presumed to open the Ritual ML at OMLx1.

It is possible that a character might worship multiple dieties. In that case, the character would have multiple Ritual skills, one for each diety.

Piety

In addition to the skill statistics, each ritual skill also records the Piety associated with that diety. If a character worships multiple dieties, they will have separate Piety values for each diety.

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