| allow_spectators |
0/1 |
Allow players to go into spectator mode. Enabled by default. |
| spectator_cmd_delay |
1.0-∞ (5) |
Specify a minimal delay between adjacent "spectate" client commands in seconds.Default: 5 seconds |
| mp_welcomecam |
0/1 |
Enable (default) or disable welcome cam. |
| mp_notify_player_status |
0-7 |
Selects notifications for player join/leave/spectate events in chat. Bits value.1 bit - leave notification.2 bit - join notification.3 bit - enter/leave spectate notifications.To be said easy:0 means "no notifications"1 - default HL "player leave notification"3 - join and leave notifications7 - all notifications (default). |
| mp_bunnyhop |
0/1 |
Enable (default) or disable bunnyhop.0 max speed is clamped to 350 to prevent bunnyhop. This is default HL behaviour.1 max speed is clamped to 2000, thus allowing bunnyhop. |
| mp_selfgauss |
0/1/2 |
Enable (default) or disable selfgauss. Value 2 disables all selfgauss damage, while 1 only blocks direct selfhits. It is recommended to disable selfgauss due to it being extremely annoying. |
| mp_spawntype |
0/1/2 |
Spawn point selection method:0 - HL251 - Pre-HL252 - Random with item accounting |
| mp_falldamage |
0/1/2 |
0: deal 10 hp of damage on fall1: deal damage proportional to speed (like in singleplayer)2: no fall damage |
| mp_teamspawn |
0/1 |
When teamplay is enabled, players will be spawned on team spawns if the map has them. |
| mp_weaponbox_time |
-1/0/seconds (120) |
Dead player's weapons will stay for this many seconds, 0 disables them, -1 forever. |
| mp_weapondrop_time |
0 |
Manually dropped weapons (using command drop) will stay for this many seconds, 0 forever. |
| mp_hidecorpses |
0/1 |
Disables player corpses. If changed mid-game, existing corpses won't be removed. |
| sv_bhl_query_vars |
0/1 |
Enable querying of client capability and version cvars. |
| sv_bhl_query_wait_for_id |
0/1 |
Wait for a valid SteamID before querying. |
| sv_bhl_defer_motd |
0/1 |
Wait for client cvars before sending the MOTD. Requires sv_bhl_query_vars 1. |