lib.point.generate.PointsOnMesh - tixl3d/tixl GitHub Wiki
Get evenly distributed points on a mesh. Note that the initial evaluation of the mesh is extremely slow and should not be done on every frame.
Useful combinations [LoadObj] and [DrawPoints]
Similar Operators: To create a point at each vertex of the connected mesh [MeshVerticesToPoints] can be used. To create a point at each face of the connected mesh [MeshFacesPoints] can be used.
Similar: [GridPoints], [RadialPoints], [SpherePoints],
Name (Relevancy & Type) | Description |
---|---|
Mesh (MeshBuffersRequired) | Mesh Input via [LoadObj] for example |
Count (Int32) | Defines the amount of points that are spawning on the surface |
Seed (Single) | Seed to randomize the position of the points |
Texture (Texture2D) | Defines the color of the points via an image operator like [LoadImage] for example |
UseVertexSelection (Boolean) | Defines whether an operator set in between, such as [SelectVertices], is taken into account. |
IsEnabled (Boolean) | Toggle on / off |
Name | Type |
---|---|
ResultPoints | T3.Core.DataTypes.BufferWithViews |
Colors | T3.Core.DataTypes.BufferWithViews |
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⚠ Everything else is automatically generated and will be overwritten regularly.