lib.point.generate.HexGridPoints - tixl3d/tixl GitHub Wiki
Creates a buffer of GPU points distributed on a hexagonal grid. Same as [GridPoints] with TilingMode set to 'HoneyCombs' (but with fewer options).
Tips:
- Set any of the counts to 1 to create a plane of points.
Needs a [DrawPoints], [DrawLines] or [DrawMeshAtPoints] or similar in order to become visible.
Similar: [RadialPoints], [SpherePoints], [PointsOnMesh]
Name (Relevancy & Type) | Description |
---|---|
CountX (Int32) | - |
CountY (Int32) | - |
CountZ (Int32) | - |
Size (Vector3) | - |
Scale (Single) | - |
Center (Vector3) | - |
W (Single) | - |
OrientationAxis (Vector3) | - |
OrientationAngle (Single) | - |
Pivot (Vector3) | - |
SizeMode (Int32) | - |
Name | Type |
---|---|
OutBuffer | T3.Core.DataTypes.BufferWithViews |
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