Lib.render.shading.SetPointLight - tixl3d/tixl GitHub Wiki
Adds a point light into the scene which illuminates geometry using a combination of "Color", "Intensity" and "Decay".
Beware that [SetEnvironment] also affects the lighting in your scene, even if you are not using it, because every scene is always lit by a Default CubeMap (that can be deactivated by manually adding a [SetEnvironment]).
Currently a maximum of 8 Pointlights can be used in your scene. For example by daisy-chaining them right before your graph goes into the camera.
Name (Relevancy & Type) | Description |
---|---|
Command (Command) | - |
Position (Vector3) | Changes the position of the PointLight: X (-left / +right), Y (-down / +up), Z (-forward / +backwards) |
Intensity (Single) | Increases or decreases the intensity of the light in relation to its decay. |
Color (Vector4) | Sets the color of the light. |
Range (Single) | This setting is currently ignored. It is recommended to use the "Decay" setting instead. |
Decay (Single) | Controls how far the light shines into the scene. A low decay setting means the light is shining far. A high decay setting means the light reaches a short distance. |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Command |
⚠ Everything else is automatically generated and will be overwritten regularly.