Lib.render.shading.PointLight - tixl3d/tixl GitHub Wiki
The standard point light with transform gizmo. This can bring light into your scene using a combination of "Color", "Intensity" and "Decay". Beware that [SetEnvironment] also affects the lighting in your scene, even if you are not using it, because every scene is always lit by a Default CubeMap (that can be deactivated by manually adding a [SetEnvironment]).
Currently a maximum of 8 Pointlights can be used in your scene. For example by daisychaining them right before your graph goes into the camera.
Name (Relevancy & Type) | Description |
---|---|
Command (Command) | - |
Position (Vector3) | Changes the position of the PointLight: X (-left / +right), Y (-down / + up), Z (-forward/+backwards) |
Intensity (Single) | Increases or decreases the intensity of the light in relation to its decay. |
Color (Vector4) | Sets the color of the light. |
IsEnabled (Boolean) | Turns the PointLight On / Off |
ShowGizmo (GizmoVisibility) | Can be used to override the "Toggle gizmos and floor grid" setting in the Output Window. - Off: The gizmo will always be invisible - On: The Gizmo will always be visible - IfSelected: The Gizmo will only be visible when the PointLight Op is selected - Inherit: The visibility of the Gizmo is controlled by the "Toggle gizmos and floor grid" setting in the Output Window. |
GizmoSize (Single) | - |
Decay (Single) | Controls how far the light shines into the scene. A low decay setting means the light is shining far. A high decay setting means the light reaches a short distance. |
Range (Single) | - |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Command |
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