Lib.render.shading.LenseFlareSetupAdvanced - tixl3d/tixl GitHub Wiki

LenseFlareSetupAdvanced

in Lib.render.shading


Same as [LenseFlareSetup] but all elements can be tweaked seperately.

Note: Some effects can have unpredicatable behaviour if the point light position matches the camera look target.


Input Parameters

Name (Relevancy & Type) Description
Brightness (Single) Controls the intensity of all elements listed in the advanced options.
RandomSeed (Int32) Automatically creates different combinations of LenseFlares.

Elements include: MultiIris
LightIndex (Int32) Select the Index / ID of the Pointlight to which the Lenseflare is attached.
RandomizeColor (Vector4) Select a color to tint various elements.
Digital (Single) Intensity of secondary digital bars.
Star (Single) Brightness and magnitude of the primary stellar element in the center of the light.
Center (Single) Intensity and magnitude of the primary element in the center of the light.
ColorEdgeGlow (Single) Intensity and size of the secondary blobs at the edge of the flare.
MultiIris (Single) Intensity and transparency of the secondary lens reflections.
Sparkle (Single) Visibility and intensity of the secondary rainbow glitter at the edge of the image.
Shimmer (Single) Brightness and intensity of the primary glowing god rays.
FlareSprites (Single) Brightness and intensity of the primary horizontal streak.

Outputs

Name Type
Output T3.Core.DataTypes.Command

Please help use to improve this documentation. Feel free to improve the description.

⚠ Everything else is automatically generated and will be overwritten regularly.

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