Lib.render.shading.LenseFlareSetupAdvanced - tixl3d/tixl GitHub Wiki
Same as [LenseFlareSetup] but all elements can be tweaked seperately.
Note: Some effects can have unpredicatable behaviour if the point light position matches the camera look target.
Name (Relevancy & Type) | Description |
---|---|
Brightness (Single) | Controls the intensity of all elements listed in the advanced options. |
RandomSeed (Int32) | Automatically creates different combinations of LenseFlares. Elements include: MultiIris |
LightIndex (Int32) | Select the Index / ID of the Pointlight to which the Lenseflare is attached. |
RandomizeColor (Vector4) | Select a color to tint various elements. |
Digital (Single) | Intensity of secondary digital bars. |
Star (Single) | Brightness and magnitude of the primary stellar element in the center of the light. |
Center (Single) | Intensity and magnitude of the primary element in the center of the light. |
ColorEdgeGlow (Single) | Intensity and size of the secondary blobs at the edge of the flare. |
MultiIris (Single) | Intensity and transparency of the secondary lens reflections. |
Sparkle (Single) | Visibility and intensity of the secondary rainbow glitter at the edge of the image. |
Shimmer (Single) | Brightness and intensity of the primary glowing god rays. |
FlareSprites (Single) | Brightness and intensity of the primary horizontal streak. |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Command |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.