Lib.render.shading.Equirectangle - tixl3d/tixl GitHub Wiki
Renders the input scene as an image with depth with equirectangular mapping (for 360/VR/fulldome video)
Also see [PolarCoordinates], [ConvertEquirectangle]
Name (Relevancy & Type) | Description |
---|---|
InputCommand (Command) | - |
Dimension (Int32) | Use 256, 512, 1024 or 2048 |
Name | Type |
---|---|
OutputColor | T3.Core.DataTypes.Texture2D |
OutputDepth | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.