Lib.render.scene.LoadGltfScene - tixl3d/tixl GitHub Wiki
Experimental op for loading complex scene setups using the glTF Format. Scenes have to be connected to a [DrawScene]-Op to be rendered. This Operator supports *.glb and *.gltf + .bin + textures.
Also see [HowToDrawThings]
| Name (Relevancy & Type) | Description |
|---|---|
| Path (String) | - |
| Setup (SceneSetup) | - |
| CombineBuffer (Boolean) | - |
| TriggerUpdate (Boolean) | - |
| OffsetRoughness (Single) | This is a temporary offset that probably will become obsolete soon. |
| OffsetMetallic (Single) | This is a temporary offset that probably will become obsolete soon. |
| MeshChildIndex (Int32) | Defines which visible child will be used for Mesh and Material output. |
| Name | Type |
|---|---|
| ResultSetup | System.Single |
| Mesh | T3.Core.DataTypes.MeshBuffers |
| Material | T3.Core.Rendering.Material.PbrMaterial |
⚠ Everything else is automatically generated and will be overwritten regularly.