Lib.render.scene.DrawScene - tixl3d/tixl GitHub Wiki
Draw the connected SceneSetup.
You can use [LoadGltfScene] to load a scene.
| Name (Relevancy & Type) | Description |
|---|---|
| Scene (SceneSetupRequired) | Scene Input from [LoadGltfScene]-Op |
| Color (Vector4) | Defines the color and alpha with which the loaded scene is colored / changed. |
| UseSceneMaterials (Boolean) | If enabled Tool uses the materials from the SceneSetup. If disabled these materials are ignored and the material defined by [SetMaterial] in the context will be used. |
| UseMaterialId (String) | If Scene materials are disabled you can select a context material defined with [DefineMaterials]. |
| BlendMode (Int32) | Defines how the scene / geometry / materials are rendered. |
| FillMode (Int32) | Defines whether the surfaces are rendered normally or as wireframe (with colors of the materials). |
| Culling (CullMode) | Defines the transparency of the surfaces. None: All surfaces are "bothsided" or always visible from all sides Front: The normals are flipped (frontside is transparent / backside visible) Back: Default (Frontside is visible / backside is invisible) |
| EnableZTest (Boolean) | If enabled discards fragments sorted out by z-buffer. This defines whether the mesh covers itself or is covered by or covers other meshes. |
| EnableZWrite (Boolean) | This defines whether the mesh covers itself or is covered by or covers other meshes. |
| AlphaCutOff (Single) | Defines the threshold value from which a transparent surface is rendered as such |
| Filter (Filter) | Defines which filter method is used to render the textures. |
| WrapMode (TextureAddressMode) | Defines how a texture is displayed at the edge when repeated. |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |
⚠ Everything else is automatically generated and will be overwritten regularly.