Lib.render.postfx.SSAO - tixl3d/tixl GitHub Wiki
Adds a Screen Space Ambient Occlusion (SSAO) effect to a 3D rendered scene.
With this effect, a shading layer can be added in estimates how much a point or surface in the scene is exposed to ambient light.
Name (Relevancy & Type) | Description |
---|---|
Texture2d (Texture2DRequired) | - |
DepthBuffer (Texture2DRequired) | - |
NearFarRange (Vector2) | Defines the range of the scene that the effect is applied to. |
NearFarClip (Vector2) | Sets the Near and Far clipping. |
Color (Vector4) | Selects the color which is applied to the parts of the image that are darkened. |
BoostShadows (Vector2) | The first setting controls the bias shifting the whole effect. The second setting boosts the darker areas. |
Passes (Single) | Controls the fidelity of the effect. Higher numbers create smoother results at the cost of rendering speed. |
Size (Single) | Increases or decreases the size of the areas which are darkened. |
MixOriginal (Single) | Controls how much the original image is mixed into the result. |
MultiplyOriginal (Single) | Controls how much the original image is multiplied with the result. |
NoiseOffset (Vector2) | Offsets the noise effect. |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Texture2D |
DepthBuffer2 | T3.Core.DataTypes.Texture2D |
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⚠ Everything else is automatically generated and will be overwritten regularly.