Lib.render.postfx.DepthOfField - tixl3d/tixl GitHub Wiki
Adds a depth of field effect.
Hint: Use a [Locator] and its DistanceToCamera output to use automatic focus distance.
Useful Ops for a PostFX Pipeline: [MotionBlur] [DepthOfField] [ChromaticAbberation] [Glow] [Grain] [Blur]
Name (Relevancy & Type) | Description |
---|---|
TextureBuffer (Texture2DRequired) | - |
DepthBuffer (Texture2DRequired) | - |
Amount (Single) | Controls the intensity of the blur. Areas that are further away from the focus point are proportionally more blurred. |
FocusDistance (Single) | Controls how far away from the camera the area is which is not affected by the blur. ProTip: Use a higher "Amount" to make it easier to identify the area of your scene that are in focus. Or use a [Locator] to have a visual helper to define the FocusPoint. |
BackgroundColor (Vector4) | Defines the BackgroundColor. |
MaxSamples (Int32) | Controls the fidelity of the effect. Higher numbers create smoother results at the cost of rendering speed. |
NearFarRange (Vector2) | Defines the near and far range of the scene which is affected by the effect. |
Command (Command) | Internal Input. |
Name | Type |
---|---|
TextureOut | T3.Core.DataTypes.Texture2D |
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⚠ Everything else is automatically generated and will be overwritten regularly.