Lib.render.camera.OrbitCamera - tixl3d/tixl GitHub Wiki
Provides common camera movement utilities for an easy dynamic camera setup.
This operator was previously known as RandomCamera.
| Name (Relevancy & Type) | Description |
|---|---|
| Command (CommandRequired) | Scene input |
| CameraTargetPosition (Vector3) | Position of the camera target |
| FOV (Single) | Defines the field of view (fov) or focal length of the camera in degrees |
| DistanceToTarget (Single) | Distance of the camera to the target |
| SpinRate (Single) | Speed at which the camera rotates |
| SpinOffset (Single) | Value in degrees that is added to the "SpinRate" |
| OrbitAngleAndWobble (Vector2) | X = The height at which the camera rotates around the target Y = Defines how much may be deviated from the first value at random |
| AimRollAngleAndWobble (Vector2) | X = Rolls the camera to the right or left Y = Defines how much may be deviated from the first value at random |
| AimPitchAngleAndWobble (Vector2) | X = Camera Pitch Y = Defines how much may be deviated from the first value at random |
| AimYawAngleAndWobble (Vector2) | X = Turns the camera view to the left or right Y = Defines how much may be deviated from the first value at random |
| SpinAngleAndWobble (Vector2) | X = Same as "SpinOffset" Y = Defines how much may be deviated from the first value at random |
| WobbleSpeed (Single) | Defines how quickly the Y values vary in the "Wobble Settings". |
| WobbleComplexity (Int32) | Defines the complexity with which the random values fluctuate |
| Damping (Single) | Smoothes the random wobbling |
| Seed (Int32) | Random seed to manipulate random values |
| NearFarClip (Vector2) | Defines the start and end of the area in which objects are rendered by the camera. |
| RotationOffset (Vector3) | Camera Rotation offset |
| PositionOffset (Vector3) | - |
| AspectRatio (Single) | Defines the aspect ratio |
| Up (Vector3) | Defines the Up-Vector of the camera |
| OverrideTime (Single) | - |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |
| Reference | System.Object |
⚠ Everything else is automatically generated and will be overwritten regularly.