Lib.render.camera.Camera - tixl3d/tixl GitHub Wiki
Sets the camera for the subgraph.
Name (Relevancy & Type) | Description |
---|---|
Command (CommandRequired) | - |
Position (Vector3) | X (-left / +right), Y (-down / + up), Z (-forward/+backwards) coordinates of the current view position. The default z-position is 2.41 behind the centered scene origin so that a [Layer2d] with a size of 2 precisely fills the screen height for a Field of view (Fov) of 45°. |
Target (Vector3) | The view target of the camera. The line between the Position and the Target defines the view direction. |
FOV (Single) | Defines the field of view (FOV) or focal length of the camera in degrees |
Roll (Single) | Rotates the camera right / left |
PositionOffset (Vector3) | - |
AlsoOffsetTarget (Boolean) | - |
RotationOffset (Vector3) | - |
ViewportShift (Vector2) | - |
NearFarClip (Vector2) | Defines the start and end of the area in which objects are rendered by the camera. |
AspectRatio (Single) | Enforce as fixed aspect ratio for the camera view. For values smaller or equal 0 this settings is ignored and the current view's aspect-ratio is automatically used. When setting this parameter to a positive window the content get's stretched with the aspect of the output window. |
Up (Vector3) | Defined a helping vector to control the rotation of the camera. If the the view direction approaches the Up-Vector, camera motion becomes instable because of gimbal lock. This needs to be adjusted in cases where the camera needs to point directly up or down. |
Name | Type |
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Output | T3.Core.DataTypes.Command |
Reference | System.Object |
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