Lib.render.basic.ShadowPlane - tixl3d/tixl GitHub Wiki
Creates a Plane that is transparent except for a realtime rendered Shadowmap.
See [ShadowPlaneExample] on how to use it.
Name (Relevancy & Type) | Description |
---|---|
Command (Command) | Everything connected here will cast a shadow onto the ShadowPlane |
PlaneSize (Single) | Can be used to scale the ShadowPlane if shadows are cut off too early |
FOV (Single) | This defines the angle at which the light casts a shadow. Since this operator treats any PointLight as a directional light this can be helpful if lightsources are very close to the ShadowPlane and have to cast shadows in a wide 'Field of View'. |
Resolution (Int32) | Sets the resolution of the 'ShadowMap' |
Color (Vector4) | Defines the Color and Opacity of the shadow. |
BlurRadius (Single) | Defines how strongly the shadows are blurred |
BlurDistribution (Vector2) | Defines how strongly the shadows in the center (X) and at the edge (Y) of the ShadowPlane are blurred. |
Center (Vector3) | Defines the Position of the ShadowPlane. The default is slightly above the ground. |
Rotation (Vector3) | - |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Command |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.