Lib.render.basic.ShadowPlane - tixl3d/tixl GitHub Wiki

ShadowPlane

in Lib.render.basic


Creates a Plane that is transparent except for a realtime rendered Shadowmap.

See [ShadowPlaneExample] on how to use it.


Input Parameters

Name (Relevancy & Type) Description
Command (Command) Everything connected here will cast a shadow onto the ShadowPlane
PlaneSize (Single) Can be used to scale the ShadowPlane if shadows are cut off too early
FOV (Single) This defines the angle at which the light casts a shadow.
Since this operator treats any PointLight as a directional light this can be helpful if lightsources are very close to the ShadowPlane and have to cast shadows in a wide 'Field of View'.
Resolution (Int32) Sets the resolution of the 'ShadowMap'
Color (Vector4) Defines the Color and Opacity of the shadow.
BlurRadius (Single) Defines how strongly the shadows are blurred
BlurDistribution (Vector2) Defines how strongly the shadows in the center (X) and at the edge (Y) of the ShadowPlane are blurred.
Center (Vector3) Defines the Position of the ShadowPlane.
The default is slightly above the ground.
Rotation (Vector3) -

Outputs

Name Type
Output T3.Core.DataTypes.Command

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