Lib.render.basic.DustParticles - tixl3d/tixl GitHub Wiki
Creates a volume around the camera in which points that behave like dust or snow are spawned and repeated / wrapped infinitely.
Tip: This effect can be combined with [SetFog], [DepthOfField], [MotionBlur] among others.
Name (Relevancy & Type) | Description |
---|---|
Refresh (Boolean) | If no particles are visible double-click to reset the particle simulation This can become necessary if a change in parameters such as 'count' or 'WrapSize' results in no particles being displayed |
Count (Int32) | Controls the number of particles Changing this setting may require a refresh |
WrapSize (Single) | Changes the size of the volume around the camera in which particles are spawned and repeated Changing this setting may require a refresh |
OffsetVolume (Vector3) | Offsets the volume that spawns and wraps the particles from the position of the camera |
Color (Vector4) | Defines the color of the particles |
Size (Single) | Defines the size of the particles |
Gravity (Vector3) | Adds a linear force in the defined axis |
NoiseAmount (Single) | Changes the speed of the noise animation |
NoiseFrequency (Single) | Changes the granularity of the noise Higher values create many small spatially limited turbulences Lower values create movements that affect more particles at the same time |
NoiseVariation (Single) | Adds a per-particle noise variation |
Phase (Single) | Changes the phase / random seed of the noise animation |
TrailLength (Int32) | Adds a tail of particles to each particle |
TrailColor (Vector4) | Defines the color of the trails |
TrailWidth (Single) | Changes the thickness of the trails |
FadeNearest (Single) | Defines how close to the camera the particles start to fade out |
EnableZWrite (Boolean) | Enables / disables Z-writing / sorting |
BlendMode (Int32) | Defines what blend mode is used to render the particles |
Texture_ (Texture2D) | Input for a custom texture which overrides the default point / blob |
Name | Type |
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Output | T3.Core.DataTypes.Command |
⚠ Everything else is automatically generated and will be overwritten regularly.