Lib.point.transform.FindClosestPointsOnMesh - tixl3d/tixl GitHub Wiki

FindClosestPointsOnMesh

in Lib.point.transform


Combines points and a mesh and finds the nearest neighbors between points and mesh. Useful to visualize 'scan effects' and allows the display of complex details.

The example shows the necessary structure.

Needs Points such as [GridPoints], [SpherePoints] etc. Needs a mesh such as [LoadObj], [TorusMesh] etc.

Becomes visible with [DrawPoints] and [DrawLines] or similar.


Input Parameters

Name (Relevancy & Type) Description
Points (BufferWithViews) -
Mesh (MeshBuffersRequired) -

Outputs

Name Type
Output T3.Core.DataTypes.BufferWithViews

⚠ Everything else is automatically generated and will be overwritten regularly.

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