Lib.point.generate.RadialPoints - tixl3d/tixl GitHub Wiki
A versatile generator of circular point sets that can create a variety of circles, spirals, helixes, etc.
Try the presets to get an overview.
Needs a [DrawPoints], [DrawLines] or [DrawMeshAtPoints] or similar in order to become visible.
Similar: [GridPoints], [SpherePoints], [PointsOnMesh]
Name (Relevancy & Type) | Description |
---|---|
Count (Int32) | Amount of points generated between the first and last point |
Radius (Single) | Radius of radial |
OffsetRadius (Single) | This value defines how far the radius of the last point deviates from the radius of the first point. Especially helpful if Cycles are increased |
Center (Vector3) | Moves the points: X (-left / +right), Y (-down / + up), Z (-forward / +backwards) |
Axis (Vector3) | - |
OffsetCenter (Vector3) | Moves the position of the last point in relation to the first point: X (-left / +right), Y (-down / + up), Z (-forward / +backward) |
StartAngle (Single) | - |
Rotations (Single) | - |
GainAndBias (Vector2) | - |
CloseCircleLine (Boolean) | When drawing the radial points as a closed line, two additional points have to be appended: One at the start position and one as separator. It will add an overlapping point and a separator, so the number of corners will be Count - 2. |
Scale (Vector2) | The first value will be default uniform scale factor. The y component is and offset to that at the end of the point. |
F1 (Vector2) | The first value will be default Fx1 value. The y component is and offset to that at the end of the point. |
F2 (Vector2) | The first value will be default Fx2 value. The y component is and offset to that at the end of the point. |
Color (Vector4) | - |
OrientationAxis (Vector3) | - |
OrientationAngle (Single) | - |
Name | Type |
---|---|
OutBuffer | T3.Core.DataTypes.BufferWithViews |
⚠ Everything else is automatically generated and will be overwritten regularly.