Lib.point.generate.GridPoints - tixl3d/tixl GitHub Wiki
Creates a buffer of GPU points distributed on a rectangular or hexagonal grid.
Tips:
- Set any of the counts to 1 to create a plane of points.
- Switch the SizeMode to set if the scaling refers to the padding between the points or the size of the volume.
Needs a [DrawPoints], [DrawLines] or [DrawMeshAtPoints] or similar in order to become visible.
Similar: [RadialPoints], [SpherePoints], [PointsOnMesh]
| Name (Relevancy & Type) | Description |
|---|---|
| CountX (Int32) | - |
| CountY (Int32) | - |
| CountZ (Int32) | - |
| SizeMode (Int32) | - |
| Size (Vector3) | - |
| Scale (Single) | - |
| Center (Vector3) | - |
| Pivot (Vector3) | - |
| Tiling (Int32) | - |
| PointScale (Single) | - |
| F1 (Single) | - |
| F2 (Single) | - |
| Color (Vector4) | - |
| OrientationAxis (Vector3) | - |
| OrientationAngle (Single) | - |
| W (Single) | - |
| Name | Type |
|---|---|
| OutBuffer | T3.Core.DataTypes.BufferWithViews |
⚠ Everything else is automatically generated and will be overwritten regularly.