Lib.numbers.floats.process.DampFloatList - tixl3d/tixl GitHub Wiki
Damps (i.e. smoothens or filters) every value in an incoming float list.
Other damping functions: [Damp], [DampAngle], [DampVec2] and [DampVec3].
Tips:
- This operator is useful alongside FFT operators such as [AudioFrequencies] to create smoother frequency graphs.
Name (Relevancy & Type) | Description |
---|---|
Values (List`1Required) | Input list to be dampened. |
Damping (Single) | Amount of damping to apply. The ideal setting for this depends on the range of the input values: Generally, lower damping works better with very large changes in value. |
Method (Int32) | LinearInterpolation: Linear interpolate between the current and target value by the damping amount. Set Damping to 0 for no damping, and to 1 to freeze the current value (and never reach the target). DampedSpring: Uses a "critically damped spring" to provide very smooth interpolation that will never overshoot. For reference, this method is used by Unity's SmoothDamp method. |
UseAppRunTime (Boolean) | Advanced setting. Checking this box will cause the damping calculations to use RunTime instead of FxTime for their timing. This means the damping shape/speed will not be affected by any changes you might make to playback speed (such as pausing or reversing the timeline). |
Name | Type |
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Result | System.Collections.Generic.List`1[System.Single] |
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