Lib.numbers.float.random.PerlinNoise - tixl3d/tixl GitHub Wiki
Generates a continuously and randomly changing value in the predefined range based on Perlin Noise / Gradient Noise.
Useful to create random looking animations e.g. flickering light, wind, fire, camshake, changing colors etc.
This creates PerlinNoise in 1 dimension. See [PerlinNoise2] and [PerlinNoise3] for Operators with more dimensions
Name (Relevancy & Type) | Description |
---|---|
OverrideTime (SingleRelevant) | Input for a value to override the time |
Phase (Single) | - |
Frequency (Single) | Defines the frequency. A high frequency generates more variation per time unit. |
Octaves (Int32) | Defines the number of octaves or the level of detail and variation of the noise over time. |
Amplitude (Single) | Multiplier for the intensity of the highest and lowest value. |
RangeMin (Single) | Defines the lowest value of the noise. |
RangeMax (Single) | Defines the highest value of the noise. |
BiasAndGain (Vector2) | Defines bias and gain, which can be used to weight the ranges (both in terms of time and intensity) in which the values are most likely to fluctuate |
Seed (Int32) | Defines the seed for the randomness. Two exactly identical copies of the operator with different seeds always create different results. |
Name | Type |
---|---|
Result | System.Single |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.