Lib.mesh.modify.TransformMeshUVs - tixl3d/tixl GitHub Wiki

TransformMeshUVs

in Lib.mesh.modify


Manipulates the existing UV coordinates of a mesh to change the mapping of textures.

Becomes visible with [DrawMesh].

To overwrite existing UV Coordinates with planar mapping see [MeshProjectUV]

Also see [ReprojectToUV].


Input Parameters

Name (Relevancy & Type) Description
InputMesh (MeshBuffersRequired) -
Translate (Vector3) Moves the UV coordinates linearly
Rotate (Vector3) Rotates the UV coordinates
Stretch (Vector3) Scales the UV coordinates linearly per axis
Uniformscale (Single) Scales the UV coordinates linearly
UseVertexSelection (Boolean) Defines whether only selected vertices should be affected by the manipulation
Pivot (Vector3) Moves the center point of the UV manipulations for rotations or scaling
TexCoord2 (Boolean) -

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers

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