Lib.mesh.modify.TransformMesh - tixl3d/tixl GitHub Wiki
Generates a new set of transformed vertices for a mesh.
Name (Relevancy & Type) | Description |
---|---|
Mesh (MeshBuffersRequired) | - |
Translation (Vector3) | Moves the incoming mesh X (-left / +right), Y (-down / +up), Z (-forward / +backwards) |
Rotation (Vector3) | Rotates the incoming mesh around the following axes: X: Horizontal axis Y: Vertical axis Z: Forward axis |
Scale (Vector3) | Scales the incoming subgraph in the following directions: X: Width Y: Height Z: Depth |
UniformScale (Single) | Uniformly scales the incoming mesh |
UseVertexSelection (Boolean) | Defines whether only selected vertices should be affected by the manipulation |
Pivot (Vector3) | Moves the pivot (center point) of the incoming subgraph: X (-left / +right) Y (-down / +up) Z (-forward / +backwards) The pivot point determines the location of the incoming subgraph gizmo. Transforming its location can make it easier to perform transformations around the position you want. |
Name | Type |
---|---|
Result | T3.Core.DataTypes.MeshBuffers |
⚠ Everything else is automatically generated and will be overwritten regularly.