Lib.mesh.modify.TextureDisplaceMesh - tixl3d/tixl GitHub Wiki
Uses a projected texture with a normal map to displace the mesh.
This is similar to [SamplePointAttributes].
| Name (Relevancy & Type) | Description |
|---|---|
| Center (Vector3) | - |
| Stretch (Vector2) | - |
| Scale (Single) | - |
| TextureRotate (Vector3) | - |
| Amount (Single) | - |
| AmountDistribution (Vector3) | - |
| RotationSpace (Int32) | - |
| RotationLookupDistance (Single) | - |
| UseVertexSelection (Boolean) | - |
| TextureMode (TextureAddressMode) | - |
| Visibility (GizmoVisibility) | - |
| Mesh (MeshBuffersRequired) | - |
| Texture (Texture2DRequired) | - |
| Name | Type |
|---|---|
| DisplacedMesh | T3.Core.DataTypes.MeshBuffers |
⚠ Everything else is automatically generated and will be overwritten regularly.